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	<title>(b)logophile &#187; interactive fiction</title>
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	<link>http://www.logophile.org/blog</link>
	<description>blog of a logophile (not "logos", but "λόγος")</description>
	<lastBuildDate>Fri, 20 Aug 2010 10:21:14 +0000</lastBuildDate>
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		<title>Emily Short on Portal</title>
		<link>http://www.logophile.org/blog/2008/03/24/emily-short-on-portal/</link>
		<comments>http://www.logophile.org/blog/2008/03/24/emily-short-on-portal/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 14:34:46 +0000</pubDate>
		<dc:creator>tikitu</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[interactive fiction]]></category>

		<guid isPermaLink="false">http://www.logophile.org/blog/2008/03/24/emily-short-on-portal/</guid>
		<description><![CDATA[Emily Short has a review of Portal up. She&#8217;s impressed with the game but (perhaps not surprisingly) the much-touted storytelling isn&#8217;t quite so revolutionary for an IF guru like her.]]></description>
			<content:encoded><![CDATA[<p>Emily Short has <a href="http://emshort.wordpress.com/2008/03/24/still-alive/">a review of <em>Portal</em></a> up. She&#8217;s impressed with the game but (perhaps not surprisingly) the much-touted storytelling isn&#8217;t quite so revolutionary for an IF guru like her.</p>
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		<item>
		<title>IFComp &#8216;07</title>
		<link>http://www.logophile.org/blog/2007/10/09/ifcomp-07/</link>
		<comments>http://www.logophile.org/blog/2007/10/09/ifcomp-07/#comments</comments>
		<pubDate>Tue, 09 Oct 2007 09:22:24 +0000</pubDate>
		<dc:creator>tikitu</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[inform]]></category>
		<category><![CDATA[interactive fiction]]></category>

		<guid isPermaLink="false">http://www.logophile.org/blog/?p=359</guid>
		<description><![CDATA[This year&#8217;s Interactive Fiction Competition entries are live. I&#8217;ll be very interested to see the effect Inform7 has had on the competition. Emily Short is blogging reviews as she plays1 (judges may discuss entries but should make it easy for people to avoid seeing things they don&#8217;t want to). Awwwww&#8230; anybody know how I can [...]]]></description>
			<content:encoded><![CDATA[<p>This year&#8217;s <a href="http://ifcomp.org/comp07/">Interactive Fiction Competition</a> entries are live. I&#8217;ll be <em>very</em> interested to see the effect <a href="http://www.inform-fiction.org/I7/Welcome.html">Inform7</a> has had on the competition. Emily Short is <a href="http://emshort.wordpress.com/">blogging reviews</a> as she plays<sup>1</sup> (judges <a href="http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/8cea19154362a05d/1434bc1734b8454d"><em>may</em> discuss entries</a> but should make it easy for people to avoid seeing things they don&#8217;t want to).</p>

<p>Awwwww&#8230; anybody know how I can skip sleep for a couple of weeks, without going batshit insane? I&#8217;d really like to get back into IF, if only I had the time (among my many half-started projects is a game, which now needs porting to Inform7&#8230;).</p>

<p>Hat tip to <a href="http://waxy.org/">waxy.org</a> for both the IFComp and emshort pointers.</p>
<p>Notes:</p><ol class="footnotes"><li id="footnote_0_359" class="footnote">And she has a new WordPress-based website (well, new to me &#8212; I&#8217;ve been out of touch a long time) which looks really rather nice.</li></ol>]]></content:encoded>
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		<title>Inform 7: still cool</title>
		<link>http://www.logophile.org/blog/2006/05/08/inform-7-still-cool/</link>
		<comments>http://www.logophile.org/blog/2006/05/08/inform-7-still-cool/#comments</comments>
		<pubDate>Mon, 08 May 2006 18:40:30 +0000</pubDate>
		<dc:creator>tikitu</dc:creator>
				<category><![CDATA[inform]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.logophile.org/blog/?p=167</guid>
		<description><![CDATA[On rec.arts.int-fiction today, Brian Slesinsky posted the following snippet: In a hole in the ground lives a hobbit. A nasty, dirty, wet hole contains ends of worms and an oozy smell. A dry, bare, sandy hole contains nothing to sit down on or eat. The hole in the ground is a hobbit hole. &#8220;That means [...]]]></description>
			<content:encoded><![CDATA[<p>On <a href="http://groups.google.com/group/rec.arts.int-fiction">rec.arts.int-fiction</a> today, Brian Slesinsky posted the following snippet:</p>

<blockquote>
  <p>In a hole in the ground lives a hobbit.  A nasty, dirty, wet hole
  contains ends of worms and an oozy smell.  A dry, bare, sandy hole
  contains nothing to sit down on or eat.  The hole in the ground is a
  hobbit hole.  &#8220;That means comfort.&#8221;</p>
  
  <p>The perfectly round door is like a porthole.  It is painted green.   A
  shiny yellow brass knob is in the door&#8217;s exact middle.  Through the
  door is a tube-shaped hall.  Inside from the hall is the tunnel.  It is
  very comfortable, without smoke.  It contains panelled walls.  The
  floor is tiled and carpeted. Some polished chairs and lots-and-lots of
  pegs for coats-and-hats are here.  The hobbit is fond of visitors.  The
  tunnel is winding on-and-on going fairly but not quite straight into
  the side of the hill (called the Hill).  Many little round doors are on
  both sides.  The hobbit is not going up stairs.  Bedrooms, bathrooms,
  cellars, many pantries, wardrobes, whole rooms devoted to clothes,
  kitchens, dining rooms are on the same floor.  All are on the same
  passage.  The best rooms are on the left-hand side.  They contain
  deep-set round windows looking over his garden, and meadows beyond,
  sloping down to the river.</p>
</blockquote>

<p>That&#8217;s honest-to-god <a href="http://www.inform-fiction.org/I7/Inform%207.html">Inform 7</a> code. Admittedly it needs a little setting up (defining that a hobbit hole is a kind of hole, and similar) but even that is <a href="http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/273ff6bee7c39227/25f989127a8f3bcb#25f989127a8f3bcb">surprisingly compact</a>. Also it must be admitted that the game this produces bears very little resemblance to the text (although it does include the door, the knob &#8212;if you look for it&#8212; several tunnels and sundry furniture, it&#8217;s entirely lacking in hobbits, bedrooms, bathrooms, cellars, pantries or wardrobes; and you obviously don&#8217;t rate the best rooms, since they&#8217;re nowhere to be seen). Still, this should give you some idea why I&#8217;m excited about this shiny new toy.</p>

<p>Slesinsky has a simpler version
<a href="http://slesinsky.org/brian/code/fun_with_inform7.html?seemore=y">on his blog</a>, including a wee scrap of transcript and a shot of the IDE running. Looks lovely (suppressing pangs of extreme envy).</p>
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		<title>Inform 7: Oh wow&#8230;</title>
		<link>http://www.logophile.org/blog/2006/05/01/inform-7-oh-wow/</link>
		<comments>http://www.logophile.org/blog/2006/05/01/inform-7-oh-wow/#comments</comments>
		<pubDate>Mon, 01 May 2006 09:50:56 +0000</pubDate>
		<dc:creator>tikitu</dc:creator>
				<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.logophile.org/blog/?p=163</guid>
		<description><![CDATA[Inform 7, the long-awaited ground-up rewrite of the interactive fiction authoring language, is out in beta release, and it&#8217;s&#8230; extraordinary. First the bad news: they&#8217;ve tied it inextricably into an IDE currently only available for Windows and OSX. On the other hand, that IDE looks pretty damn fantastic &#8212; packed chock-full of IF-specific goodies like [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.inform-fiction.org/I7/Welcome.html">Inform 7</a>, the long-awaited ground-up rewrite of <em>the</em> interactive fiction authoring language, is out in beta release, and it&#8217;s&#8230; extraordinary. First the bad news: they&#8217;ve tied it inextricably into an IDE currently only available for Windows and OSX. On the other hand, that IDE looks pretty damn fantastic &#8212; packed chock-full of IF-specific goodies like a replay mechanism (including branches) that lets you adjust the source then effortlessly return to your playthrough. On the gripping hand, the language has been totally rewritten &#8212; and the only way I&#8217;ll know what I think about that is by trying it out.</p>

<p>Here are the samples from the site (which are presumably chosen to be impressive&#8230; and they <em>are</em>):</p>

<ul>
<li>Martha is a woman in the Vineyard.</li>
<li>The cask is either customs sealed, liable to tax or stolen goods.</li>
<li>The prevailing wind is a direction that varies.</li>
<li>The Old Ice House overlooks the Garden.</li>
<li>A container is bursting if the total weight of things in it is greater than its breaking strain.</li>
</ul>

<p>Those aren&#8217;t the output the player sees, those are statements the author uses. Programming language statements. That&#8217;s compiler input.</p>

<p>The programmer in me is terrified that I&#8217;ll want to do something that this won&#8217;t let me. The would-be IF author is going &#8220;wheeeee!&#8221;</p>

<p>&#8230; And, &#8220;%&amp;$@#, I wonder if it will run under WINE.&#8221;</p>

<p><b>Update</b>: Nope, at least I couldn&#8217;t make it go and nobody online has come forward either. But, oh wow oh wow oh <em>wow</em>: check out this machinery for &#8220;scenes&#8221; (used here as event-triggered plot developements):
<a href="http://www.inform-fiction.org/I7/ex235.html#e235">&#8220;Entrapment&#8221; example</a>, <a href="http://www.inform-fiction.org/I7/ex169.html#e169">&#8220;The Prague Job&#8221; example</a>.</p>
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		<title>Dutch IF wins Spring Thing</title>
		<link>http://www.logophile.org/blog/2006/04/24/dutch-if-wins-spring-thing/</link>
		<comments>http://www.logophile.org/blog/2006/04/24/dutch-if-wins-spring-thing/#comments</comments>
		<pubDate>Mon, 24 Apr 2006 08:36:59 +0000</pubDate>
		<dc:creator>tikitu</dc:creator>
				<category><![CDATA[dutch]]></category>
		<category><![CDATA[interactive fiction]]></category>

		<guid isPermaLink="false">http://www.logophile.org/blog/?p=160</guid>
		<description><![CDATA[One of the joys of having a flat tag list instead of a hierarchy is that every now and then you get totally unexpected combinations: &#8220;dutch&#8221; and &#8220;interactive fiction&#8221;, for instance. Congratulations to Victor Gijsbers, whose &#8220;De Baron/The Baron&#8221; won this year&#8217;s Spring Thing (original text Dutch, also with his English translation). You can download [...]]]></description>
			<content:encoded><![CDATA[<p>One of the joys of having a flat tag list instead of a hierarchy is that every now and then you get totally unexpected combinations: &#8220;dutch&#8221; and &#8220;interactive fiction&#8221;, for instance.</p>

<p>Congratulations to <a href="http://lilith.gotdns.org/~victor/">Victor Gijsbers</a>, whose &#8220;De Baron/The Baron&#8221; won this year&#8217;s <a href="http://www.springthing.net/2006/">Spring Thing</a> (original text Dutch, also with his English translation). You can download the Z-code from the Spring Thing page; if you&#8217;re new to IF, you&#8217;ll need to grab an <a href="http://www.ifwiki.org/index.php/FAQ#How_can_I_download_and_play_IF.3F">interpreter</a> to make it go. (The Spring Thing is a smaller but arguably tougher competition than the <a href="http://ifcomp.org/">IFComp</a>. Its winning entry is pretty much guaranteed worth checking out. [Update below, suggesting you skip this one.])</p>

<p>I&#8217;ll be sure to post a review when I&#8217;ve played &#8220;De Baron&#8221;. Until then, here&#8217;s Victor&#8217;s own description, from a <a href="http://www.tekstadventure.nl/forum/viewtopic.php?p=146&amp;sid=44d20a1d70eb434a42022455add36b3f">call for beta-testers</a>:</p>

<blockquote>
  <p>&#8220;De baron&#8221; is geen klassieke text-adventure, en bevat bijvoorbeeld geen enkele puzzel. Wat het
  wel is is een interactief verhaal, waarbij die interactiviteit dus ook echt belangrijk is. (Er is niet
  maar 1 mogelijk verloop van het verhaal; in tegendeel.) Daarnaast is het verhaal vrij duister, dus
  als je alleen van romantische komedies houdt moet je het misschien ook niet spelen.</p>
</blockquote>

<p>In the spirit of bilingualism, here&#8217;s my rough translation of the above:</p>

<blockquote>
  <p>&#8220;The Baron&#8221; is not a classic text adventure, and contains for example no puzzles at all. It is,
  however, an interactive story, in which the interactivity plays an important part. (There is
  not only 1 possible storyline; rather to the contrary.) The story is pretty dark, so if you only
  enjoy romantic comedies you should perhaps not play it.</p>
</blockquote>

<p><b>Update</b>: I can&#8217;t recommend it. It&#8217;s a serious attempt at investing IF with emotional weight and significance, but the medium is working against it all the way, making it disturbing for all the wrong reasons. And although it&#8217;s clearly not the author&#8217;s intention, I think these problems trivialise the very issues that he&#8217;s trying to address. Perhaps I&#8217;ll try to write more about this later, this is already a third draft and I&#8217;m still not totally satisfied.</p>

<p><b>Update 2</b>: I&#8217;ve had a very interesting email conversation with Victor. It seems some of my negative reaction is based on playing this too much as traditional IF, while he&#8217;s trying for a very different type of experience (based on the <a href="http://en.wikipedia.org/wiki/GNS_Theory">Narrativist</a> style of RPG design/play). I stand by my claim that it didn&#8217;t entirely work, but my call about the issues being trivialised by the implementation was based on a misunderstanding.</p>
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		<title>IFComp has begun</title>
		<link>http://www.logophile.org/blog/2005/10/10/ifcomp-has-begun/</link>
		<comments>http://www.logophile.org/blog/2005/10/10/ifcomp-has-begun/#comments</comments>
		<pubDate>Mon, 10 Oct 2005 11:03:11 +0000</pubDate>
		<dc:creator>tikitu</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[interactive fiction]]></category>

		<guid isPermaLink="false">http://www.logophile.org/blog/?p=97</guid>
		<description><![CDATA[The interweb ate the first version of this post. Don&#8217;t ask. This one is shorter: The IFComp (annual interactive fiction competition) began on October 1st. Tea leaves has a good enthusiastic plug for it, which is what reminded me (only a week behind the times). Go, download, play, enjoy (maybe even vote).]]></description>
			<content:encoded><![CDATA[<p>The interweb ate the first version of this post. Don&#8217;t ask. This one is shorter:</p>

<p>The <a href="http://www.ifcomp.org/">IFComp</a> (annual interactive fiction competition) began on October 1st. <a href="http://www.tgr.com/weblog/archives/000470.html">Tea leaves</a> has a good enthusiastic plug for it, which is what reminded me (only a week behind the times). Go, download, play, enjoy (maybe even vote).</p>
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