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Tag Archives: inform

IF experiment in collaborative dialogue design

Emily Short is trying something very exciting in interactive fiction design: she’s written a conversation system that lets you write in new dialogue. It’s supposed to ask you how that dialogue should fit into what’s already there, then generate some Inform 7 code. You send her the code and she incorporates it in a new [...]

IFComp ‘07

This year’s Interactive Fiction Competition entries are live. I’ll be very interested to see the effect Inform7 has had on the competition. Emily Short is blogging reviews as she plays1 (judges may discuss entries but should make it easy for people to avoid seeing things they don’t want to). Awwwww… anybody know how I can [...]

Inform 7: still cool

On rec.arts.int-fiction today, Brian Slesinsky posted the following snippet: In a hole in the ground lives a hobbit. A nasty, dirty, wet hole contains ends of worms and an oozy smell. A dry, bare, sandy hole contains nothing to sit down on or eat. The hole in the ground is a hobbit hole. “That means [...]